Monday, August 17, 2015

Dark Sun: The Gladiator

The Fighter class in the world of Athas is pretty much unchanged, the only thing was to remove the Eldritch Knight from the Martial Archetypes options, and to compensate I created the Gladiator as a Martial Archetype.
Some people suggested me doing the Gladiator as a completely separate class of its own. But I think that would be redundant. I was even tempted to use the Champion archetype and just change the name to Gladiator because it kind of fits. but in doing so, I was leaving the rest of non gladiator fighters with no option but the Battle Master.
So I worked on the new archetype. I looked at some of the gladiators from previous editions. The one on the original 2E box didn't had much to choose from, and the prestige class from 3.x was too dependent on the crowd cheering up. I somehow implemented that in one of the features, but also added the ability to impress the enemies, in case there's no crowd around—no, the party does not count as a crowd!
So here it is, my take on the Gladiator of Athas, as a Martial Archetype.

EDIT: I just changed the previous Favored Weapon feature for the Pit Fighter feature, to make it feel more like the original box gladiator.


The life of a gladiator is brutish and brief, but it is the one occupation a slave can hold that also brings respect. Gladiators are heroes to the common people. Their trials and victories are the stuff of legend, and many slaves grow comfortable from the accolades their conquests bring.

Tuesday, August 11, 2015

Dark Sun: Feral Classes

The barbarian an the druid classes didn't required much changes. Just some renaming and tweaking for flavor sake.

The barbarian totems for example, since there are no wolves, bears and eagles in Athas, I had to look around for beasts with similar qualities. The Klar is literally a big nasty bear, so the choice was easy. The Dagorran (as presented in 4E) is a tracking beast that hunts in packs, so very much like the wolf, specially the benefits provided by the wolf totem. Finally the eagle was a hard one, I could not find a bird of prey besides the Kes'trekel, which is more a carrion bird. I really don't like it for a totem, but for now I'll leave at that—perhaps later I'll work a new totem from scratch based on an Athasian beast.

Regarding the druid, I gave the circles a little name tweak, and created new circle spells lists, more appropriate for Athas peculiar geography. I was tempted at first to use just four types of terrains: the Tablelands, the Sea of Silt, the Ringing Mountains and the Forest Ridge—I guess someone can try this simpler approach and use the desert, coast, mountain and forest spell lists, respectively. But I rather worked on the types of terrains presented in the 4E Dark Sun Campaign Setting book. Some of the spell lists may seem repetitive, because the differences are subtle. My three main focuses when creating the lists was theme, traveling, and survival in each particular terrain. Let me know what do you think.


Brutality is a way of life in Athas, as much in some of the cities as in the dwindling tribes of Athas’ harsh wastes. Nibenese sages claim that the potential for savagery is in every sentient race, and the history of Athas seems to support their claim.

Tuesday, August 4, 2015

Dark Sun: Elemental Cleric

Clerics in the old Dark Sun® setting were quite peculiar. This was a setting without gods, so the designers substitute the worship of the gods with worship of the elemental planes—and of course worship of sorcerer-kings, but that's another class entirely.

Back then, the cleric spells were arranged in spheres, the grand grand fathers of today's domains, and elemental clerics had major access to their elemental sphere, and only minor access to the cosmos sphere. What does minor access means? Well... it means they only had access to 1st-3rd level spells. So no cure serious wounds, no heal, no raise dead and no resurrection! Dark Sun was a deadly gritty place to live in.

To reflect that lack of major healing magic, I'm thinking in removing some spells from the cleric list, and to compensate I'm giving more domain spells. If you don't want to remove spells from the basic cleric list, just give domain spells up to the 9th cleric level, just like in the PHB®.

Also to compensate this lack of healing, I'm giving the water cleric some healing powers, as they had in the Earth, Air, Fire and Water supplement.
In everything else I tried to emulate the existing divine domains. Let me know what you think about them.

Athasian Cleric

The cleric is a free-willed priest, tending the needs of the local people with his particular talents. On Athas, clerics draw their magical energy directly from one of the four elemental planes: earth, air, fire, or water; not from any manner of deity.

Class Features

You get all the class features from the Cleric class as presented in the PHB, unless noted otherwise.


As presented in the PHB, but replace Religion skill for Nature.

Elemental Domain

The Divine Domain feature is renamed as Elemental Domain. The four elemental domains available to you are Earth, Air, Fire or Water. Each elemental domain is detailed at the end of the class description. Other than that, this feature works as presented in the PHB.