Tuesday, October 25, 2016

The Adari or the power of Cosmos

I started playing D&D in the mid 90’s, with the AD&D 2E ruleset. It was—of course—a blast, like it did for most of us who started playing as teenagers. In those days also, the Saint Seiya cartoon was running in my country for the first time, and we were all—as good teens—crazy about it. So, my DM created this overpowered rules he called Cosmo, of course inspired from the cartoon. D&D plus Saint Seiya, what could possibly go wrong? Needless to say, the game went into crazy town, but it was epic and funny as hell.

Nowadays, as I’m trying to do serious game design and my players wanted to play epic levels, I revisited my friend’s idea and give it a more balanced and modern form with the 5th edition rules, trying to keep the original spirit. First thing of course was to rename the power, and thus the Cosmo became the Adari.

The Adari is fit into my own campaign setting, with its own cosmology and gods, not set into the classic D&D multiverse. However, is a concept that can easily be imported into any Epic D&D campaign, with little or no changes needed.